Invocation v0.6.0: Item Shop, Upgrades, and Enemy Behaviors


Hello! Here's the newest changes to Invocation for version 0.6.0.

Firstly, I've done a major refactor on all of the enemies, and now each them have unique behaviors. Alongside this, I've changed their attack system. Enemies no longer just run into you and then disappear, they will now stop and attack you. There is also a UI damage filter in place. Check out this sample video below to see more:

Next, another big update: there are now item/upgrade shops which can be accessed from the Home Base menu. This is the initial start of a progression system, where the points/money you earn from cases can be used to level up. If you lose a case, you still get to keep your money and points, which means you will always have to a chance to return to a case slightly stronger than before.

On that note, the difficulty curve for this first level has been adjusted. The starting battery life/sanity values have been decreased by almost two thirds, but you will be able to increase them after each match. The damage that enemies inflict has also been adjusted. Enemies that appear in later cases inflict more damage per attack.

In the item shop, you can also sell items that you found in previous matches. Currently, items sell for the same price as they cost to buy. This will change at a later update.

In the future, I plan to add more items and upgrade types, so stay updated for more on than!


I'll have another update coming later this week regarding a moderate change to the photography system, which will make it more challenging to capture ghosts in photos. 

Beyond that, I plan on starting on a brand new level for Invocation very soon: Ridgeford High School. The level will be larger than the Blackwell House and will include new cases/ghosts, and it will also introduce some new mechanics to change up the gameplay a bit.

That's all for now, thank you for checking out this post!

Files

Invocation_v0.6.1.zip 132 MB
6 days ago

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